0 bud(s), 0 twig(s), 0 leaf(ves)



Enable Autosave
BE WARNED THAT THIS GAME WON'T RUN OFFLINE OR IF THE TAB ISN'T FOCUSED ON
BE ALSO WARNED THAT WHEN LAUNCHING THE GAME THE IMAGES ARE RESETTED SINCE IT WOULD TAKE WAY TOO LONG TO SAVE THEM (I guess)

Here is a link to the discord server of the game : Click me! i'm innoffensive

The server is pretty empty and the main purpose of it was not to be about that incremental game, but a RPG that i'm programming. Still, it has a Fourier bot you can mess with!



Changelog

0.1 Don't leaf me alone
Added first layer

0.2 Optionned
Added tabs and options more specifically
0.2.1 Fixed Hard Reset and added option to save an image

0.3 Call the god of thunder
Started Implementing Bolts, works passively for now
0.3.1 Fixed prices not showing they updated and the count of bolts, next update will have the upgrades in !
0.3.2 Added bolts upgrades, optimised bolt art, next prestige will require someting like 1000 bolts, not sure yet 0.3.3 Capped some stuff out so player don't get themselves into the lagzone that easily
Why do I sometimes earn buds and sometimes twigs ?

You always start a picture with a lonely bud that will grow. Each time a bud grows and a pixel is drawn, a twig is earnt (not counting multipliers). But at the same time, each growing bud adds more bud from where to grow next. If the pixel has already been drawn, I "cut off" the bud and continue with another one, granting you one bud (not counting multipliers)

How does bolts works ?

Your current bolts multiply the number of pixels drawn per ticks by 1+bolts. Without upgrades, you get, rounding down, log10(twigs)-3 bolts per prestige.

The game is slow !/The game is laggy !

The game starts slow because it will make you hit the laggy part later, i'm currently working on improving that but doesn't happen to make significant improvements...